![]() Well, I randomly hand painted using ZBrush, using different masking options which are pretty good and should never be ignored they can always add subtle changes here and there to the model and its shown in the images. I have shared them with you and you can download them for free from following links on Mediafire and Dropbox. I use my own ZBrush materials created using preset ZBrush materials such as skin shade4, double shade, basic material, 4quad shader, and trishader. I also created a video for the real-time hair and armor workflow: For the armor I modeled one side then duplicated it and moved it to the other side, of course if you want to do it this way you should autogroup it in order to not add deformation. I used a base mesh that I had posed and started sculpting, and it took me about 38 days to finish. Step 1: Blocking big shapes and forms in ZBrush ![]() This piece is based on a concept by Daeho Cha. ![]() I am freelance digital sculptor, 3D character modeler, and here's some quick tips about making Elf which was sculpted and rendered in ZBrush, with post effects done in Photoshop.
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